MathemaTIC wins gold award

SCRIPT and Vretta won a gold award from the Brandon Hall Group Excellence in Learning Award in the category Best Advance in Competencies and Skill Development for developing essential mathematics skills for students in Luxembourg using MathemaTIC.

Last year, MathemaTIC won gold in the category Best Advance in Custom Content for raising attainment in mathematics for students in Luxembourg.

The Brandon Hall Group Excellence Awards Program is the most prestigious awards program in the learning industry around the world. Often times called the “Academy Awards” in the learning industry, this excellence award recognizes the best organizations that have successfully deployed programs, strategies, modalities, processes, systems and tools that have achieved measurable results.

 

In October 2018, SCRIPT and Vretta also won the App-Based Game Group Award during the 6th International Educational Games Competition at the European Conference on Games-Based Learning for MathemaTIC. The learning platform was awarded for the immersive design of its engaging lessons and game-based items, as well as the positive impact that the implementation of the MathemaTIC platform throughout Luxembourg has had on student success in mathematics.

The International Educational Games Competitions takes place during the annual European Conference on Games-Based Learning and showcases the most engaging, immersive, and impactful game-based educational resources from around the world.

 

About MathemaTIC

MathemaTIC is a personalized learning platform for students to engage with and have fun learning mathematics in primary and secondary schools. Students work through interactive mathematical items and are provided with adaptive scaffolding to activate prior knowledge by using several learning strategies which lead to adaptive help-seeking.

MathemaTIC is a pillar of the Digital(4)Education strategy established by the Luxembourg Ministry of Education as part of the Digital Luxembourg initiative within with the framework of the goals set by the European Union Horizon 2020 research and innovation program to promote digital awareness among its citizens. The strategy intends to provide all learners, irrespective of their social origin, access to quality information and pedagogical resources.